I just got back from Zynga's holiday party in California. Had a blast with Helen and Co. but now its time to get back to work! I have a week's vacation from work, so I figure its just enough time to finish 1 character model.
Here's a WIP screenshot. Ive barely finished the hands and havent really started on the feet. I forgot how draining it is to model hands. I'm tempted to use some zsphere sculpting in zbrush, then just retopo-ing/exporting. This will be my first female 3D model. I'm excited! eeeep.
Copyright Benxing Entertainment.
This is by far my favorite low poly model ive ever created! I spent about an hr sketching some dinosaur silhouettes, and then started modeling once i found one w/proportions i liked. After i finished modeling, i rigged this bugger and played with his head scale to make him look cuter. It's like DK mode in golden eye! nom nom nom. It took about a day and a half, while going back and forth between creating UI elements and modeling/texturing/rigging him.
I havent completed his texture yet, but I'm really excited to start animating him. He's going to be innocent, hyperactive, ferocious, and sad that he has such tiny tiny arms.