I was inspired by Bob Incredible and team fortress 2. Beside him is a high poly female head. Using the bouncer's chubby head as a base mesh, i re-sculpted it in mudbox, carefully preforming a face lift and double chin reduction. workflow: model a low poly head with good edge flow in Maya > subdiv and sculpt bouncer head in mudbox > feminize! Her texture's going to change, but as of right now shes a.... dolphin trainer or possibly a jamaican bobsledder. Copyright Benxing Entertainment.
I also feel bad that i havent done a self portrait in a while so i did a 15 min speed paint. very unfinished. I think i'll probably spend a day and just do rapid 15 min speed gestural portraits.
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