past 2-3 weeks. 30 seconds each.
Tuesday, March 16, 2010
Wednesday, February 17, 2010
2d dump


I havent died, i still do pose maniacs! all are 30 second sketches, expect for one of the rows, which are 10 second sketches.

I did a 40 min painting of a pear from photo ref. My brain has a hard time translating green tones into values, so i decided to get some practice in. I'm fairly happy w/ how it turned out since i usually really, REALLY struggle w/ greens.
Friday, January 29, 2010
Concepting

So i decided to do some silhouettes for some upcoming characters to sculpt. They're pretty archetypal for the most part :/
My personal favorites are the flying monkey and satyr centaur. What can i say, i must have a thing for flail tails. i'll probably end up finalizing and doing orthos for the flying monkey. I think it has potential to be hilarious. Picture a small monkey with massive wings flying around, bludgeoning victims with its tail. When it lands, it'll rest on top of his flail, looking cute but deadly. They can be our generation's gremlins. Do not feed after midnight!
Wednesday, January 27, 2010
Bouncer
I was inspired by Bob Incredible and team fortress 2. Beside him is a high poly female head. Using the bouncer's chubby head as a base mesh, i re-sculpted it in mudbox, carefully preforming a face lift and double chin reduction. workflow: model a low poly head with good edge flow in Maya > subdiv and sculpt bouncer head in mudbox > feminize! Her texture's going to change, but as of right now shes a.... dolphin trainer or possibly a jamaican bobsledder. Copyright Benxing Entertainment.
I also feel bad that i havent done a self portrait in a while so i did a 15 min speed paint. very unfinished. I think i'll probably spend a day and just do rapid 15 min speed gestural portraits.
I also feel bad that i havent done a self portrait in a while so i did a 15 min speed paint. very unfinished. I think i'll probably spend a day and just do rapid 15 min speed gestural portraits.
Friday, January 22, 2010
GA WIP
Saturday, January 16, 2010
uhhh

My old laptop couldnt handle zbrush w/ only 1 gig of ram and a horrible graphics card... anything beyond a measly 900k and my laptop would crash. This is my first 3d sculpt on my new behemoth desktop, and i was able to get up to 7.5 million quads and still sculpt like butter. I'm paranoid that my computer will implode if i add another subdiv.
I started dragging out zspheres and began sculpting with no initial concept. I was treating this as a learning exercise rather than attempting to make any sort of polished piece. No pressure, just relaxing on a friday night, listening to grooveshark(similar to pandora), and sculpting. messed around for 1 hr.
I sculpted in Mudbox this morning at work. After testing out both briefly, I think i slightly prefer mudbox over zbrush. Mudbox is more intuitive and user friendly while zbrush is crazy advanced with butt-tons of drop down menus and sliders. But i see almost everyone on Gameartisans using zbrush, so it can't be all bad, amirite? I'll just give into peer pressure and keep learning zbrush. I will, however, stick w/ mudbox when poly painting.

I also did another self portrait. It took slightly over an hr. Again, just an exercise to cool down before bed. Trying to get better at color and value.
Monday, January 11, 2010
Saturday, January 9, 2010
archer update 2
Monday, January 4, 2010
Saturday, January 2, 2010
Tuesday, December 29, 2009
Archer model
I just got back from Zynga's holiday party in California. Had a blast with Helen and Co. but now its time to get back to work! I have a week's vacation from work, so I figure its just enough time to finish 1 character model.
Here's a WIP screenshot. Ive barely finished the hands and havent really started on the feet. I forgot how draining it is to model hands. I'm tempted to use some zsphere sculpting in zbrush, then just retopo-ing/exporting. This will be my first female 3D model. I'm excited! eeeep.
Here's a WIP screenshot. Ive barely finished the hands and havent really started on the feet. I forgot how draining it is to model hands. I'm tempted to use some zsphere sculpting in zbrush, then just retopo-ing/exporting. This will be my first female 3D model. I'm excited! eeeep.
Thursday, December 10, 2009
Dino attack!

Copyright Benxing Entertainment.
This is by far my favorite low poly model ive ever created! I spent about an hr sketching some dinosaur silhouettes, and then started modeling once i found one w/proportions i liked. After i finished modeling, i rigged this bugger and played with his head scale to make him look cuter. It's like DK mode in golden eye! nom nom nom. It took about a day and a half, while going back and forth between creating UI elements and modeling/texturing/rigging him.
I havent completed his texture yet, but I'm really excited to start animating him. He's going to be innocent, hyperactive, ferocious, and sad that he has such tiny tiny arms.
Saturday, December 5, 2009
Squirrel retextured
Friday, November 20, 2009
Pose maniac2



Week 2 and 3 of pose maniac. First one is 45 second sketches, and the second is 30 second sketches.
I've also started doing daily self portraits. I got the idea from one of my conceptart.org inspirations, Algenpfelger who had a daily self portrait thread. He started out as a decent artist, but is now crazy good. It's kinda narcissistic, but i figure its the best way to learn value/color from life... and all i have to do is look at a mirror. portraits took 45 mins to an hr. Most of my portraits will include my headphones. I <3 me some pandora. Also, i'll be sure not to make any more funny faces for portraits. My face was becoming sore from constantly making that 1 weird expression.
Wednesday, November 11, 2009
Pose maniac!!

Here are some 30/45 second sketches from pose maniac. I do 1 row a night, so this is from the past 10 days. Im actually kinda ashamed of the first 7 rows. Theyre blocky and my line quality looks rather clumsy. Then somehow something must have clicked on day 8-10 b/c things are starting to not look like turds.
This is the first time ive logged my drawings, and im kinda diggin it. I cant wait to see how what i'll be able to produce 1 month from now.
Tuesday, November 10, 2009
Market carts
I made a market cart! 1244 tris, 1024x1024 texture. I wanted it to have a gypsy/travelers feel, as well as a whimsicalness(possibly a made up word). To make the silhouette more unique, i decided to cut the cart in half and put in those accordian extension-connector thingies that you see on buses. I really liked the way it turned out, considering I just started modeling in Maya with no initial concept sketched out. It's kind of a bad habit im trying (but failing) to break.
copyright Benxing Entertainment.
copyright Benxing Entertainment.
Saturday, October 24, 2009
Ice cream rocket
Tuesday, September 22, 2009
Death mama

Death Mama.... doing a few different concepts for the serpent character im modeling. Not fully done, but i like where its headed. I started painting her thin and w/ a skeletal face, and thought itd be funny if a person w/ an emaciated face was fat. Then somehow she just ended up knocked up... my brain's weird.
Tuesday, September 15, 2009
Senior project dump
lololols.. look what i found! Its the only thing i have left from my senior project since my computer crashed and i lost all my files. Its an old playblast of my fat zombie, Clarence. This was his vomit spray-attack animation. Since its an early playblast, he doesnt have the green particles spewing from his face.... shame. :(
Another file that will be missed: Jumper cryo chick. I really need to find some sort of online backup. She was modeled so that she'd animate well.


And my professor captured some sweet vid of the 2 senior projects I worked on.
Jumper gameplay:
Remnant gameplay:
Another file that will be missed: Jumper cryo chick. I really need to find some sort of online backup. She was modeled so that she'd animate well.


And my professor captured some sweet vid of the 2 senior projects I worked on.
Jumper gameplay:
Remnant gameplay:
Friday, August 28, 2009
Demonette version1
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