Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Friday, January 22, 2010

GA WIP


WIP. I'm working on the Pawn contest for GA. I'm about 1.5 hrs in. My inspiration was a zerg hydralisk then i threw in some human anatomy. The process of sculpting was surprisingly fluid and a lot faster than pushing/pulling vertexes in Maya.

30 min painting of an onion from reference.

Saturday, January 16, 2010

uhhh


My old laptop couldnt handle zbrush w/ only 1 gig of ram and a horrible graphics card... anything beyond a measly 900k and my laptop would crash. This is my first 3d sculpt on my new behemoth desktop, and i was able to get up to 7.5 million quads and still sculpt like butter. I'm paranoid that my computer will implode if i add another subdiv.

I started dragging out zspheres and began sculpting with no initial concept. I was treating this as a learning exercise rather than attempting to make any sort of polished piece. No pressure, just relaxing on a friday night, listening to grooveshark(similar to pandora), and sculpting. messed around for 1 hr.

I sculpted in Mudbox this morning at work. After testing out both briefly, I think i slightly prefer mudbox over zbrush. Mudbox is more intuitive and user friendly while zbrush is crazy advanced with butt-tons of drop down menus and sliders. But i see almost everyone on Gameartisans using zbrush, so it can't be all bad, amirite? I'll just give into peer pressure and keep learning zbrush. I will, however, stick w/ mudbox when poly painting.


I also did another self portrait. It took slightly over an hr. Again, just an exercise to cool down before bed. Trying to get better at color and value.