Friday, August 15, 2014

Moving over to a Tumblr.  click the link!

Saturday, May 24, 2014

Woman with Candy corn hair.

I dumped another 2 hrs into the previous post--polishing up the sculpt and playing with polypaint within zbrush.  I didn't have a clear direction with where i was going with the model, but I'm pretty pleased with how this model is progressing. More or less just going with the flow and making decisions as the model develops. 

Saturday, January 4, 2014

Modeled and textured a quirky version of ironman roughly 8 months ago.  He's bloody adorable!  He's using a self-illum diffuse map only.  I also made a captain america and thor--coming soon.

Tuesday, November 20, 2012

45 min.

Here are some gifs of creatures I modeled/textured/rigged/animated for Cityville2

Friday, July 6, 2012

Rigged up and roughed in an attack with the Drow. Lotta spins and junk. 4 hours of work.

Wednesday, July 4, 2012

I finished watching the Legend of Korra this weekend and it made me really want to animate, so i rigged up the Axe model from Dota2.  5 hours and 2 Stone IPAs later and this is the result.

Depending on my free time, I think i'll eventually make a short of Axe (fire) fighting Drow (water).... or possibly a Kunkka.

Tuesday, June 5, 2012

I made an animation demoreel!

Thursday, May 24, 2012

Heres some renders i found on my desktop. Around 1st pass quality.

Tuesday, January 17, 2012

45 mins paint! The beautiful Sana.

Monday, January 2, 2012

Despite the fact that I'm not catholic, or even religious, here's Madonna w/ child. In Color! Unlike my usual black and white. Trying not to be too rusty in painting. It's nice to put on some music, and get some practice painting. ~1.5 hours until i got bored (i have a really short attention span). I'll eventually revisit it, but i felt like i should post since its the new year and all. HAPPY 2012! Hopefully there wont be an apocalypse and i can start bloggin again.

Reinterpreted from a picture on facebook(of all places...) from Jennifer Harris(a chick i went to elementary school with, and probably havent had a conversation with in over 10 years... no creepy). I saw a picture that was very maternal and reminded me of Madonna w/ child.

Friday, July 1, 2011

Today is my birthday. I am 24 years old!

Sunday, May 29, 2011

Worked on it for 2 more hrs. It's been a productive/fun memorial day weekend. Got some good practice with squash and stretch, hold and poppage.

Turned the model black so you can see the silhouette.

Right click on vid > turn loop ON to make it loop.

side view:

front view:

A personal project. I really wanted to do an attack animation of some kind after seeing kung fu panda 2. The fight scenes had great flow and rhythm.

Just playing around in max for 2-4 hrs. Heres a playblast of an attack im doing for a mage/rogue type character. Its only my initial pass. I'll probably add 1 or 2 more attacks to the chain, and add more breakdowns whenever i revisit it. I just wanted to get some practice w/ body mechanics.. animate some spins and jumps....

Sunday, May 22, 2011

It's been a solid 8-10 months since ive textured/painted, or done anything in 2D other than 3D character animation. drinkin some scotch, listening to good music, and some good old fashion drunken painting...  It was fun just to have some free time to paint.

1.5 hrs just painting w/ no initial concept. Just starting painting and somehow ended up painting naked chicks + monsters.

Tuesday, March 16, 2010

past 2-3 weeks. 30 seconds each.

Wednesday, February 17, 2010

2d dump

I havent died, i still do pose maniacs! all are 30 second sketches, expect for one of the rows, which are 10 second sketches.

I did a 40 min painting of a pear from photo ref. My brain has a hard time translating green tones into values, so i decided to get some practice in. I'm fairly happy w/ how it turned out since i usually really, REALLY struggle w/ greens.

Friday, January 29, 2010


So i decided to do some silhouettes for some upcoming characters to sculpt. They're pretty archetypal for the most part :/

My personal favorites are the flying monkey and satyr centaur. What can i say, i must have a thing for flail tails. i'll probably end up finalizing and doing orthos for the flying monkey. I think it has potential to be hilarious. Picture a small monkey with massive wings flying around, bludgeoning victims with its tail. When it lands, it'll rest on top of his flail, looking cute but deadly. They can be our generation's gremlins. Do not feed after midnight!

Wednesday, January 27, 2010


I was inspired by Bob Incredible and team fortress 2. Beside him is a high poly female head. Using the bouncer's chubby head as a base mesh, i re-sculpted it in mudbox, carefully preforming a face lift and double chin reduction. workflow: model a low poly head with good edge flow in Maya > subdiv and sculpt bouncer head in mudbox > feminize! Her texture's going to change, but as of right now shes a.... dolphin trainer or possibly a jamaican bobsledder. Copyright Benxing Entertainment.

I also feel bad that i havent done a self portrait in a while so i did a 15 min speed paint. very unfinished. I think i'll probably spend a day and just do rapid 15 min speed gestural portraits.

Friday, January 22, 2010


WIP. I'm working on the Pawn contest for GA. I'm about 1.5 hrs in. My inspiration was a zerg hydralisk then i threw in some human anatomy. The process of sculpting was surprisingly fluid and a lot faster than pushing/pulling vertexes in Maya.

30 min painting of an onion from reference.

Saturday, January 16, 2010


My old laptop couldnt handle zbrush w/ only 1 gig of ram and a horrible graphics card... anything beyond a measly 900k and my laptop would crash. This is my first 3d sculpt on my new behemoth desktop, and i was able to get up to 7.5 million quads and still sculpt like butter. I'm paranoid that my computer will implode if i add another subdiv.

I started dragging out zspheres and began sculpting with no initial concept. I was treating this as a learning exercise rather than attempting to make any sort of polished piece. No pressure, just relaxing on a friday night, listening to grooveshark(similar to pandora), and sculpting. messed around for 1 hr.

I sculpted in Mudbox this morning at work. After testing out both briefly, I think i slightly prefer mudbox over zbrush. Mudbox is more intuitive and user friendly while zbrush is crazy advanced with butt-tons of drop down menus and sliders. But i see almost everyone on Gameartisans using zbrush, so it can't be all bad, amirite? I'll just give into peer pressure and keep learning zbrush. I will, however, stick w/ mudbox when poly painting.

I also did another self portrait. It took slightly over an hr. Again, just an exercise to cool down before bed. Trying to get better at color and value.

Monday, January 11, 2010

Saturday, January 9, 2010

archer update 2

I'm about midway through texturing. I should be finished by the end of this weekend. It'll probably be the last "old school" character model/texture I make in my spare time. After this, SCULPTING!

I got tired/bored of texturing so ironically started a self portrait. 1hr to cool down before bed.

Monday, January 4, 2010

Fish hat

476 fish hat. Copyright Benxing Entertainment

Saturday, January 2, 2010

Tuesday, December 29, 2009

Archer model

I just got back from Zynga's holiday party in California. Had a blast with Helen and Co. but now its time to get back to work! I have a week's vacation from work, so I figure its just enough time to finish 1 character model.

Here's a WIP screenshot. Ive barely finished the hands and havent really started on the feet. I forgot how draining it is to model hands. I'm tempted to use some zsphere sculpting in zbrush, then just retopo-ing/exporting. This will be my first female 3D model. I'm excited! eeeep.

Thursday, December 10, 2009

Dino attack!

Copyright Benxing Entertainment.
This is by far my favorite low poly model ive ever created! I spent about an hr sketching some dinosaur silhouettes, and then started modeling once i found one w/proportions i liked. After i finished modeling, i rigged this bugger and played with his head scale to make him look cuter. It's like DK mode in golden eye! nom nom nom. It took about a day and a half, while going back and forth between creating UI elements and modeling/texturing/rigging him. 

I havent completed his texture yet, but I'm really excited to start animating him. He's going to be innocent, hyperactive, ferocious, and sad that he has such tiny tiny arms.

Saturday, December 5, 2009

Squirrel retextured

I retextured the squirrel and gave him a hobo stick to hold all his.... nuts and doodads. Copyright Benxing Entertainment

Friday, November 20, 2009

Pose maniac2

Week 2 and 3 of pose maniac. First one is 45 second sketches, and the second is 30 second sketches.

I've also started doing daily self portraits. I got the idea from one of my inspirations, Algenpfelger who had a daily self portrait thread. He started out as a decent artist, but is now crazy good. It's kinda narcissistic, but i figure its the best way to learn value/color from life... and all i have to do is look at a mirror. portraits took 45 mins to an hr. Most of my portraits will include my headphones. I <3 me some pandora. Also, i'll be sure not to make any more funny faces for portraits. My face was becoming sore from constantly making that 1 weird expression.

Wednesday, November 11, 2009

Pose maniac!!

Here are some 30/45 second sketches from pose maniac. I do 1 row a night, so this is from the past 10 days. Im actually kinda ashamed of the first 7 rows. Theyre blocky and my line quality looks rather clumsy. Then somehow something must have clicked on day 8-10 b/c things are starting to not look like turds.

This is the first time ive logged my drawings, and im kinda diggin it. I cant wait to see how what i'll be able to produce 1 month from now.

Tuesday, November 10, 2009

Market carts

I made a market cart! 1244 tris, 1024x1024 texture. I wanted it to have a gypsy/travelers feel, as well as a whimsicalness(possibly a made up word). To make the silhouette more unique, i decided to cut the cart in half and put in those accordian extension-connector thingies that you see on buses. I really liked the way it turned out, considering I just started modeling in Maya with no initial concept sketched out. It's kind of a bad habit im trying (but failing) to break.

copyright Benxing Entertainment.

Saturday, October 24, 2009

Ice cream rocket

I made a rocket. It reminds me of an ice cream smoothie.

Heres a gnomish waterballoon shooter. Its in an idling state getting ready to pew peww. It reminds me of a hair dryer, bird-o, and ostrich. copyright Benxing Entertainment.

Tuesday, September 22, 2009

Death mama

Death Mama.... doing a few different concepts for the serpent character im modeling. Not fully done, but i like where its headed. I started painting her thin and w/ a skeletal face, and thought itd be funny if a person w/ an emaciated face was fat. Then somehow she just ended up knocked up... my brain's weird.

Tuesday, September 15, 2009

Senior project dump

lololols.. look what i found! Its the only thing i have left from my senior project since my computer crashed and i lost all my files. Its an old playblast of my fat zombie, Clarence. This was his vomit spray-attack animation. Since its an early playblast, he doesnt have the green particles spewing from his face.... shame. :(

Another file that will be missed: Jumper cryo chick. I really need to find some sort of online backup. She was modeled so that she'd animate well.

And my professor captured some sweet vid of the 2 senior projects I worked on.

Jumper gameplay:

Remnant gameplay:

Friday, August 28, 2009

Demonette version1

Ugh, i keep forgetting to upload stuff here. I have a bunch of stuff, namely animations, to batch render and post. I'll try to post at least once a week from now on!

Monday, August 3, 2009


Im trying to concept a character to model. After ive slept on it, im thinking about going in a different direction. I do, however, like the fire afro and horns.